Story Structure Writing

The 15 Minute Four Act Structure

by Mikhaeyla Kopievsky

Over here, in my part of the world, it is winter. Which means flu season. Which, when you have a toddler in daycare, means lots of sniffly days on the lounge under blankets watching kids shows ad nauseum.

It’s not as bad as it sounds – there’s a lot of quality kids series out there these days and most only go for fifteen minutes. That means a distinct, wholly-contained, discrete narrative in fifteen minutes. And, as a bonus, the really good ones are perfect examples of the four act structure boiled down to its essentials.

Those of you who are regular readers of this blog know that I’m a fan of the four act structure and have seen me break it down and assess it in detail before – so go ahead, you can skip this paragraph. For the newer readers, the four act structure is (at its core) a three-act structure that has its second act broken up into two components. The second act is still the middle – it’s just a middle of two parts – Act 2A and Act 2B. You can read more about the four act structure (and my take on it) here: go ahead, we’ll still be here when you get back.

So here I was, on another chilled out evening, rugged up in my favourite Basotho blanket with my favourite little man watching another episode of Rusty Rivets. Rusty Rivets is a series about a young inventor, Rusty, and his best friend, Ruby, who invent things and then get into trouble when those inventions don’t go as planned, and then have to use their creativity, ingenuity and resourcefulness to get themselves out of trouble.

Rusty Rivets

As I was watching tonight’s episode I thought to myself how I really liked that each episode always showed Rusty and Ruby thinking up new ideas, testing them, refining them, and then coming up with new ideas when the others didn’t work (a life lesson I’m always trying to teach my son). And that was when I realised, each episode is a quick lesson in the four act structure.

And what I really like, is that each episode is a lesson in using the four act structure in a medium that needs to hook attention early and keep it throughout. Something that novelists are being challenged with in an era of countless books, short attention spans, and lower tolerances for books that don’t grab readers by the throat and keep the pressure til the end.

So, what does this lesson in the four act structure look like – and what does it mean for us who use it in longer forms of narrative (like novels and scripts)?

Hook comes before the Status Quo

In my interpretation of the four act structure, each story (and act) begins with the status quo before moving to the disturbance. And that still holds true – but rather than locate the story’s hook with the disturbance, this new approach puts it up front in the status quo. In this approach, the hook is a point of interest that happens in the world of the status quo. It is interesting, but not unexpected or unusual.

In the  Rusty Rivets episode where a robot skunk is on the loose, Rusty is attending a flower show festival with his mum. The festival a point of interest within his usual world. It’s noteworthy – it stands out from the regular routine – but it’s not unusual or out of the comfort zone. It’s the difference between a festival (lots of fun and excitement, but in a comfortable/’I’ve seen this before’/’I know what this is about’ event) and an alien invasion (exciting, but also terrifying in a ‘I’m completely out of my depth’ kind of way). One’s the hook, the other’s the disturbance.

In Hunger Games – the hook is the day of the reaping. It’s noteworthy and interesting, but not unfamiliar. Compare that to Prim being called and Katniss volunteering – that’s noteworthy, interesting, terrifying, and something that upsets the status quo and sends things on a new trajectory.

And that’s kind of the point:

  • The hook is something interesting about the status quo/normal/business-as-usual world – it’s a bright point but it doesn’t change the status quo and doesn’t elicit any change or need for development in the protagonist. It serves three purposes – i) to get us interested in the story, ii) to hint at the disturbance and/or story conflict, and iii) to show the story world and the status quo and the protagonist’s characteristic moment.
  • Unlike the disturbance, which is the thing that interrupts the status quo and threatens to throw the normal world off balance and the protagonist out of their comfort zone.

In the Edge of Tomorrow, Tom Cruise’s character, Major Cage, getting deployed to active combat is the hook. And one that really pushes the envelope as far as hooks are concerned – because it does seem to teeter on the edge (no pun intended) of becoming a disturbance. It is a dramatic shift in the status quo and normal world of the protagonist and it pushes the protagonist out of his comfort zone.

edge of tomorrow

And maybe, if the story was a war drama, it would have been the disturbance. Except this is is a sci-fi movie, so we know that things haven’t really disrupted the status quo. A military desk officer being deployed to active combat is still within the realms of possibility in this story world – the event is an annoyance to the protagonist and threatens his comfort zone, but doesn’t threaten his worldview of what is or isn’t possible. That comes when kills an alpha alien and gains the ability to reset time every time he is killed. That’s the disturbance.

LESSON: Put your hook up front and use it to show the normal world and the protagonist’s motivation and armour/critical flaw.

 

Keep the initial response short

The initial response to the disturbance (typically a refusal of the call to action) in the long form of the four act structure is designed to show the protagonist’s inner conflict – to show that engaging with the disturbance/story problem is not an easy decision or one within their comfort zone.

There a hundreds of reasons why a protagonist won’t engage with a disturbance – it doesn’t directly affect them, the personal stakes aren’t high enough, they don’t have the skills or resources or opportunity to engage, the risks of engaging outweigh the risks of avoidance, etc, etc.

If you’ve done your job in establishing the hook and status quo, you shouldn’t need to spend too much time on this initial response. The refusal should be logical/reasonable given all that has come before.

In Rusty Rivets, Rusty doesn’t engage because his mum steps in to deal with the skunk. In the episode about the super sticky glue, he doesn’t engage because he is literally unable to move. Both reactions are brief and quickly followed by a push towards the first plot point/the point of no return/the undeniable push for protagonist engagement.

In Edge of Tomorrow, the initial response by Major Cage is to become a passive spectator. He gets reset and reacts to the same scenario and dies and gets reset again. It’s shown in a kind of montage – emphasising that he is stuck in this new reality and that his reacting isn’t getting him anywhere. It quickly changes when he meets Emily Blunt’s character, the Angel of Verdun,  and we get the sense that now the real story is starting.

The ‘passive spectator’/’react only’ characterisation that is at the core of the initial response. It’s only when the protagonist starts to actively engage that we move into Act 2. Readers and audiences want to get to this part quickly – they like warming up to a story, but once they get a feel for the world, the protagonist, and the story problem, they start getting impatient to get to the ‘real story’ – to know what thread, out of all the many possible threads there are, will be followed. Don’t hold out on them – get to Act 2 quickly.

LESSON: Do the heavy lifting with your hook and status quo to limit the time you need to dedicate to the initial response. Get to the ‘real story’ of Act 2 as soon as you can. 

The difference between Act 2A and Act 2B

Where the initial response is passive reaction. Act 2 is all about active engagement. The first part (Act 2A) is engagement without growth or change. It’s the protagonist acting the way they would normally act, drawing on the same resources, falling back on what they know and have done in the past.

In Rusty Rivets, this is always Rusty and Ruby trying to solve things without an invention (i.e. running after it, sneaking up on it, trying to catch it themselves, etc) or trying to fix the invention that has malfunctioned by normal means (things that any kid would come up with as a solution).

In Hunger Games, this is Katniss surviving using the skills and knowledge she already had back in District 12 – hunting, trekking, climbing, being stealth.

In Act 2A, the protagonist is engaging, but not growing.

Act 2B the protagonist is both forced to think completely outside the square of their old life and draw on the new knowledge, skills, resources, and comrades (mentors, sidekicks, allies) they have gained in Act 2A to make progress.

In Rusty Rivets, this means Rusty and Ruby combine it and design it to come up with a new invention to fix the problem. Which they continue to refine until they get to their false victory.

In Hunger Games, it’s Katniss no longer relying on herself to survive (as she always has), but teaming up with someone else to win.

It’s still active engagement, but it’s engagement that requires the protagonist to do something new (hinting that protagonist is becoming someone new).

LESSON: Act 1 is passive spectating/reaction, Act 2A is active engagement without change, Act 2B is active engagement by trying something new/becoming someone new 

Act 3 is still the same

Yep, it’s still what follows the false victory and dark night of the soul, where the protagonist must use all that has been learned along the way and shed the final remnants of the old self in order to gain ultimate victory and achieve the final goal. Whereas Act 2B shows the protagonist doing something new, Act 3 is the protagonist emerging as someone new.

This is probably more on the lighter side in kids shows – there’s not as much character development (obviously). In Rusty Rivets, it’s always the same ‘transformation’ – Rusty and Ruby trusting their innovative and creative minds and thinking outside the box to use their latest invention in a new and unexpected way (like using the hot air balloon as a cushion to save Rusty’s mum from crashing into the ground). In Edge of Tomorrow, the transformation is deeper and more complex – Major Cage becomes the hero he ran from being in the beginning of the movie even though he no longer has the ‘reset’ ability to fall back on.

LESSON: Act 4 is the emergence from the chrysalis – the butterfly ready to confront and defeat the antagonist in a way that the caterpillar never could. 

Image by Photo by Jose Carrasco on Unsplash

0 comments on “The 15 Minute Four Act Structure

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: